![]() – Machinarium – República Tcheca | Czech RepublicĪndré Teruya Eichemberg – The Way of Yiji – Brasil | Brazilīossa Studios – Surgeon Simulator 2013 – Reino Unido | United Kingdomĭemruth: Alexander Bruce – Antichamber – Austrália | AustraliaĮ McNeill – Auralux – Estados Unidos | United States – Botanicula – República Tcheca | Czech RepublicĪmanita Design s.r.o. ![]() By means of realistic, detailed enviroments or extremely simplified graphic resources, the curatorship of FILE Games Rio 2014 intends to promote a dialogue between arts and a playful spirit, inviting the audience to embark on a digital journey and to discover fantastic universes through digital games.Īmanita Design s.r.o. “Sound Shapes” invests even more in the sound, creating an universe where everything can be turned into music.īesides telling stories, digital games can take us to other ages and places, invite us to explore new roads and to control or even inhabit other bodies, testing rules that don’t apply to our daily lives. That is the case ot the minimalist “140” which intends to make the player exercise his rhythmic awareness by means of abstract platforms and a vibrant soundtrack full of noises and colors. In certain games the sound is as important as the graphic elements, what minimizes the narrative potential. Its delicate images in the form of pop-up books provide a different interaction, solving puzzles hidden in its pages and folds. In “Tengami”, the scenery inspired by fairy tales takes us to feudal Japan. Located in Rio de Janeiro in the sixties, the game shows the adventures of Enzo Gabriel, an elegant jewel thief who tries to escape the clutches of his main enemy, tycoon Victor Meirelles, from whom he stole the world’s most precious diamond. In some games we can identify well-known elements of space and time, but inserted into uncommon situations, such as in “The Button Affair”. Escher’s work and full of optical illusions and hidden passages, where things are not always what they seem. We also have the beautiful “Monument Valley” on the journey of princess Ida in a fantastic world inspired by M. ![]() His aim is to discover the environment using his special skills: floating, overcoming the force of gravity, jumping, i.e., “jumping a little higher”. That is the case of “Thomas was Alone”, which focuses Thomas, a nice geometric character who doesn’t know the meaning of his life nor the reason of being where he is. Those journeys lead us to different senses of time and to other worlds which we don’t know much about, and only in playing we can discover their marvels. On a journey, we don’t know what will come, we don’t foresee potential encounters that could take place and, no matter how known is the path, the route always brings unusual situations.ĭigital games invite us to participate in journeys that can be enjoyed through the actions of one or more characters, in accordance with the evolving narrative, or even through the contact with playful environments where stories do not necessarily take place. We understand journey as a path to be traversed, a period of time required to complete an action or a trip that can have a certain objective or just self-awareness. Amidst computers, consoles, tablets, and installations, the festival uses the language of digital games to create fantastic trips that are not limited to visual imagery. Immersed into an universe of graphic diversity, narrative complexity, and multiple colors, sounds and shapes, the curatorship of FILE Games Rio 2014 addresses the concept of “journey” and its aesthetic and interactive possibilities in different platforms.
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