The best thing to do is to keep them away from the Main Tank but close enough to reach the player areas to take down the Ember. This is due to the flaming Aura that the Infernal has. The Brasales on the other hand must be grabbed by the secondary tank and kept away from Hell for at least 15 meters. The former must be grabbed by Halion's tank quickly with normal attacks as it cannot be provoked. The other change, the most important, is that when a meteorite lands, a Living Hell and about eight living braziers appear at the point of impact. To solve this, it is recommended that the raid join to one side of the dragon and, once someone has Fiery Combustion, they must move away behind the raid to be dispelled. As if that were not enough, any player who takes damage from the area will receive a cumulative effect that leaves damage over time that increases according to the number of doses. First, Fiery Combustion will create larger zones when dispelled, and will launch nearby players when dispelled. Since changes are added in each phase, it is better that we see the changes by phases: Phase 1ĭuring Phase 1 there are two changes. This makes the 8 minute rage time significantly more dangerous and leaves little room for errors in each phase. Health, on the other hand, increases considerably. Although we are not sure if it increases all the damage of its abilities, yes that new mechanics are added in each phase, which make the combat much more complex. Halion's strategy in his heroic mode changes quite a bit from his normal mode. Twilight kingdom: Halion will use all the abilities of Phase 2 while fighting with the players in the twilight realm. Physical realm: Halion will use all abilities from Phase 1 while fighting with players in the physical realm. At 0% and 100% Corporality, Halion deals and takes 400% extra damage in one of the realms and no damage in the other. Players who are less than 6 meters from the zone will be attracted due to Soul consumption.Ĭorporality: Halion deals and takes more damage on the realm that takes less damage. Consumption: Deals 2,625-3,375 points of shadow damage every second to players who remain in the blast zone.Consumer brand: When eliminated from the target, either dispelled or after 30 seconds, creates a Consumption of size proportional to the number of marks the player has.Each time Consumption of Soul deals damage, a dose of Mark of Consumption is added. Soul consumption: Deals 4,000 points of shadow damage every 2 seconds for 30 seconds to a random player. Twilight cut: Deals between 13,875 and 16,125 points of shadow damage to players touched by the shadow beam.They will then rest for 20 seconds and then launch another Slash (and so on) The pulsars will spin slowly, launching a Twilight Slash for 10 seconds. (Inflicts 4,500 points in 25 player mode) Shroud of Dusk: Deals 3,000 points of shadow damage every 2 seconds to anyone in the Twilight Realm. (Deals between 26,250 and 33,750 in 25 player mode) (Deals 3,500 to 4,500 points in 25-player mode)ĭark breath: Deals between 17,500 and 22,500 points of shadow damage to players in front of Halion. Players who are within 6 meters of the zone will be knocked down due to Fiery combustion. Combustion: Deals 2,625 to 3,375 points of fire damage every second to players who remain in the blast zone.Combustion brand: When eliminated from the target, either dispelled or after 30 seconds, creates a Combustion of a size proportional to the number of marks the player has.Each time Fiery Burning deals damage, a dose of Mark of Burning is added. XNUMX meters.įiery combustion: Deals 4,000 points of fire damage every 2 seconds for 30 seconds to a random player. Flaming aura: The Infernal is surrounded by superheated air, dealing 6938-8062 points of Fire damage to all enemies within 15 yards and increasing the health and damage of all living Ember within 30 yards by 15%.Upon impact, a Living Inferno and about 8 Living Ember will appear. Once it hits, lines of fire appear upon impact. It takes about 5 seconds to reach the ground. Meteor strike: Deals between 18,750 and 21,250 points of fire damage to enemies within 10 meters of the target area. Twilight Accuracy: Increases Halion's hit chance by 5% and reduces all players' chance to dodge by 20%.įlame breath: Deals between 17,500 and 22,500 points of fire damage to players in front of Halion.
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